This game is super fun and i love to play it, however it would of been nice to know that I needed the Reign of Chaos first to install, so for future referances, possibly stick “you need Reign of Chaos in order to install and absolutly enjoy Frozen Throne”, something like that.
Other than that its a great game to play
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Real-time strategy game set in a fantasy universe. Set on a world called Argoth the game is based on a conflict between two forces of allied races, one side is led by humans and the other by orcs. Both magical and technologically-based weapons are incorporated. You can control either side. You play against the computer through a series of single-player missions or participate in multi-player games with up to seven other people (on-line, via modem, serial link or LAN). The gameplay involves resource management and large battles. The game has a lot of depth and numerous unit and building types feature. The game employs an easy-to-use interface and command menu. The game is played on an isometrically-viewed landscape that is rendered in detail, as are the various units which are 3D. Good cutscenes intersperse the single-player game.
Great game, but I see why this one isn’t included in the modern BattleChests like Diablo is. This one is from an early generation, probably the worst thing is when building guys you cannot queue them up.
Still, a fun game.
the game doesnt work on windows vista, no where on the web site did it say it wouldnt work in vista, and now i have the game and cant play it, nor can i send it back!!!!
Product was perfect. When there were questions, the seller was always writing me emails promptly.
Ever since I was 13 I have loved this classic real time strategy game. Although it may not have the fancy graphics or customizable characters that many RTSs can boast of today, what is does have is simplistic fun. Tolkien style fantasy war; orcs verses humans, knights verses horded monsters, heck… it even has dragons verses defenseless peasants! Have your legion of paladins ride off to expunge forces of darkness from it’s goblin infested lair, or if you prefer, knock down your enemy’s church and eat what you find inside!
With it’s well rendered cartoon graphics, funny catch phrases, skill testing resource management, and good old fashioned explosion noises Warcraft 2 battle net edition can be fun for anyone with an eye for real time strategy.
I had this game on Sega Saturn and loved it…bought this version for PC and cannot get it to work even after taking all recommended steps from Blizzard. Low rating is because of this problem, Warcraft II itself is great.
Warcraft II was the first RTS game I ever saw, and it’s still fun to play today. You can be Orcs or Humans, and gather resources, build up large bases and massive armies and navies, then use them to destroy your opponent. There are land units, air units, defensive buildings, and even units with magic powers. You must be strategic and tactical to win, building enough workers to gather resources adequate while still leaving enough gold to train an army, picking the right units for the task (dragons to fry incoming knights, submarines to take control of the seas, catapults to bring down enemy guard towers, etc.), maneuvering your forces well (flanking the enemy and doing hit and runs and whatnot), and taking advantage of spells (using holy vision to see the layout of enemy forces, raising foes from the dead to fight for you with raise dead, healing injured forces with heal, etc).
The gameplay is quite fun and well balanced, mostly with traditional RTS missions but also more creative escort ones. While Orcs and Humans have nearly identical combat units, they look different, say different things, and have different spells, which makes a lot of difference in gameplay. You can lay runes in your opponent’s path as orcs and watch them get blown to bits, or turn a fearsome dragon into a harmless sheep as humans. The emphasis on naval combat is also cool, since most RTS games just focus on land and air units. The control setup is also pretty well done, with hotkeys for everything and whatnot. But the biggest draw of the game for me is humor. Units say funny things when clicked on like “don’t you have a kingdom to run?” and “this way! No that way! (two headed ogre).” All of it gives the game a nice unique touch and helps to make online and campaign quite fun.
Many say the graphics are bad but I think they’re just fine. For 1995 they were pretty good and there’s still something charming about them. However, the one complaint I do have about this title is lack of features. There is no history of Warcraft; the multiplayer over LAN still uses outdated protocols making it a pain in the butt to set up on newer computers (and in my experience, impossible), and the controls haven’t been updated to Starcraft standards. However, it is a still a blast to play both online and off, and these issues really only make a difference if you’re in to LAN parties. Overall, needs some touching up, but still a fun game to play.
I loved Warcraft 2 when it came out and I’ve had one of the first copies for a really long time. When I upgraded to a new computer with windows vista the first copies of the game didn’t work. This Battle.net Edition works perfectly with windows vista. Going through all the campaigns has been really fun.
I had this game for a long time on my old computers and played once an a whyle to kill the time. When I changed my PCs to newer models, they came with XP and Vista. The game didn’t want to instale on new PC. I had to replace Warcraft 2 with Warcraft 3, but Warcraft 3 has different graffic and is more complicated. Now I’m happy to have easyer version – my favorite old game on new PC.
Game arrived the next day and was almost half what I would have paid at the local mall.
good game, great for LAN parties, because operating requirements are small and once you install disk and open battle net. you can run without CD. so all my friends at college can play for free. cheap price, cant find at most gaming stores.
So I mark Warcraft III as the point where the franchise stopped being WARcraft, and became MAGEcraft, or Magiccraft, or some stupid snippy pun regarding a favor towards magic rather than war.
And don’t worry, this negative review isn’t all just about the visceral hatred of high fantasy involving lots of magic. The game itself has plenty of bad flaws.
I used to love Warcraft. But I hate Warcraft since they made it “Blizzard presents: Magic: The Gathering”.
My favorite thing about Warcraft was exactly what they took out in III and World of: a sense of grittiness and uniqueness in a world of fantasy. There were no “Thyalawynd” or “Darkheart”s or “Ebonheart”s or “Gyilwind”s magic fantasy crap with gravity-defying robes and swords made of silver and no shields or any semblence of tactics or strategy or even blood.
There was no “We ah the Knoights of Lothar the Guilywind, son of Gunther the Loinhearted, son of Baxter the Baxton, son of Aragorn of Aragorn, and we foight fo peeeeeace” versus “Graarrgh we are demon spawns from hell who want to crush the world and kill everything that moves”.
Warcraft wasn’t like that at all—Warcraft had the Orcs coming into Azeroth because their own world was destroyed by civil war, and rather than accomodate, the Humans responded with war. And it blew up in their faces as the Orcs destroyed Stormwind Keep and forced the humans into Lothleroin, with the Orcs following. I don’t remember what happened after that, but I think eventually the Orcs were beaten back by the Alliance of Humans and Elves.
Then I completely do not remember a single thing about Warcraft III other than Taurens supporting the Orcs for absolutely no reason, and the Undead randomly appearing out of nowhere for no reason, and Night Elves appearing out of nowhere for no reason, and lots of pixie dust sprinkle winds magic and demons and wizards and keys and powerups and upgrades and magical fire pansy moves of doom for make benefit glorious magician of kingdom of Godwynn EverNeverwind P. Dark-Ebonheart.
Warcraft and Warcraft II were to me, the modern Medieval-fantasy equivalent of Conan the Barbarian, in that yes, magic was there, and magic was used, but only the magicians practiced magic, and the magicians could not stand up to an army of a billion Orc Grunts and Troll Axethrowers. Sure, then there came Ogre-Mages, Death Knights, Paladins, and the like, but even those were but a small asset in an army made to fight with steel and wood and flesh, not just magic.
Instead in Warcraft III, and extending into World of Warcraft, magic becomes the centerpoint of virtually any army. You can still use the backbone of infantry and cavalry and the like, but their effectiveness against magical heroes and magical elves and pixies is reduced by the sudden jump in population everything costs and the stupid upkeep.
But while magic would become the more central point beyond Warcraft III, War3’s focus instead came upon HEROES!
The entire RTS aspect of this game is not fully broken, but rather fractured by not just the inclusion, but the heavy reliance upon individual heroes, who have dozens of hero-only chests to pick up for upgrades and equipment that can make them MORE powerful, and they have the ability to LEVEL UP and research MORE abilities and powers.
At least half the missions in the campaign I was apart of either involved playing ONLY as heroes, or playing in such a mission that only heroes could determine the outcome of battles.
Then, UPKEEP.
The idea of upkeep in this game is in no way relevant to how upkeep really works in games like Total War or in real life. Upkeep is the cost of maintaining an army. Upkeep does not exist in traditional RTS games.
In this game, upkeep means “you no longer mine as many resources” when you have too many units. And “too many” ranges from 50-75 population points taken up.
And then comes the fact that full-army battles are rendered impossible when the average Orc Grunt starts costing THREE population points, and the maximum population is no longer the Blizzard standard of 200, but somewhere near 125-175 or so.
Controlling the first level of upkeep means your peasants now gather 7 of a resource rather than ten. Medium upkeep reduces it to 5. High upkeep reduces it to 3. And an army under high upkeep can consist of a handful of heavy units not fit to take out a militia force twice their size.
This is only balanced by the fact that it affects all player on a map. But another problem involving this is that because the basic units take up so much population and are so ineffective, the player is basically forced into an arm’s race with their opponents, to build up their base technologies, upgrade all they can, then build the most powerful units available while ignoring the 90% of other units available to train, just to meet an evenly matched opponent who has done the same thing.
And then again, the RTS idea is fractured and shattered by the powerful emphasis on building superunits and superweapons as quickly as possible, and to hell with all other available units.
This is not how a good RTS works. Starcraft comes to mind: an army of 30 basic Terran Marines can slaughter an enemy army of Hydralisks or Ultralisks. An army of 30 Battlecruisers seems unstoppable, and yet can easily be torn asunder by a few Corsairs or Valkyries, or a flood of Scourges. Or they can be broken up from all-out attack from an Arbiter’s stasis, or a Ghost’s lockdown. They can suffer huge splash damage from Psionic Storms from High Templar or Infested Kerrigan.
In short, in Starcraft, every unit is effective if utilized properly. You can win one game by playing a megalomaniac and massing dozens of super units, and win another game in the same amount of time with a ragtag militia and some special tricks of infiltration and the like.
Warcraft III has none of it. Every unit that is not a superunit or a hero is simply cannon fodder and/or base defense until that superunit or hero is available for building.
And so what was once “WARcraft” and I so deridingly called “Magecraft” could more accurately be called “Herocraft”, because heroes are so ridiculously overpowered that they become the center point of every game, EVEN the skirmishes, as you cannot start unless you pick a hero for your side. AND you can get MORE THAN ONE hero on a map, one for heavy combat, one for support, and one for magic.
I loved this game when it first came out! I lost it though and haven’t been able to find it for years! It was definitely worth buying all over again!
i used to have this game when i was in high school and i loved it, so i bought it. shipping was quick, the product was brand new and cheap. would buy from again
Loved the whole triology… even my girlfriend who hates WOW, read these and liked them, that is a rating by itself. A must if you like the genre.
This was the best trilogy I’ve ever read. I actually enjoyed these books more than I enjoyed LOTR. Got the first book with my collector’s edition of World of Warcraft a long time ago and after reading that I had to buy the 2nd and third. If you like Warcraft at all, you will love these books. If you don’t like Warcraft at all, you may still enjoy them.
As the second volume of the trilogy, it is an excellent continuation of the history of Warcraft and explains a lot about why things are the way they are in the game. Highly recommended
This book continues on from the earlier book, The well of eternity, i was so wrapped up in the story of the first book this was not a let down at all. I weas turning page after page so unravel the story. i can admit some sections began to repeat themselves slightly but i did indeed finsh this book within a week.
A fantastic read and continuation of the war of the ancients series.
4/5
This book is a little slower than the rest. It has a lot to offer on the mythos and back story of warcraft, but it is very slow for this genre of book.
I almost didn’t read the third book after reading this one. But you have to remember that this is the “second act” of a play. This is setting up the final conclusion you get in the third book.
The third book brings a lot of closure to the story, and a lot more of the lore of warcraft. I enjoyed the three as a set. If you like the warcraft books, grind your way through this to get to the third book. Afterall, not all of the lvl 1-60 is fun either is it? You do have to grind from time to time.